Dark Souls 3 Test,Review And Muchmore - Blog Theme Test For blogresponce.blogspot.com

Dark Souls 3 Test,Review And Muchmore

The game of a thousand deaths going into the last round, all blades sharpened! The test shows from which steel "Dark Souls 3" is forged.
hordes of enemies attacking you, Flammenzauber and curses you whistle to the ears, giant arrows crashing into the ground. In the last moment, you swallow a potion, then slaughter down to the only remaining adversary ahead - and die at the next corner but the Pixel to. No matter! The next time it will work for sure! For fans of the infamous "Dark Souls" series that is the stuff of which dreams are made. And indeed, the virtual die well in any other video game as beautiful as in "Dark Souls 3". Why this is so, check out this test.


Welcome Home

"Souls" connoisseurs feel in the new part from the first moment at home. Interface and menu look familiar but are polished and act now somewhat clearer. Since there is little Helping details about red bars indicate about the weapon selection rate of wear. Even the Skill menu is now chic and clear. The key assignment on the controller has remained almost the same. Anyone who has ever played "Dark Souls" So slaughters going without acclimatization.

What's new?

A new detail sees at first glance: As in "Demon's Souls" now joins the top left a blue mana bar to red and green energy endurance display. Their magic no longer wears off after a certain number of attack. Is your mana, you fill it with "ash" -Falcons again. How many of them run with it, you determine the blacksmith in the Hub. Almost as soon you encounter an important new Item: "glow" - an equivalent of the human figures in the predecessor. Positive: Your maximum energy can not fall below 75 percent. Who incorporated the glowing item, in is "Cinder Mode": In the but other online players or NPCs may come as friends or enemies in your world.

heaven and hell

The eerily beautiful world of "Dark Souls 3" unites heaven and hell to a beautifully morbid spectacle. The development studio From Software proves in shaping the murderous areas great attention to detail. The castles, cathedrals, homes and huts see inside and fantastic! The distance vision, as on snowy mountains, on which perched gigantic castle complex is overwhelming. The testers were particularly enthusiastic: The atmosphere in "Dark Souls 3" is top notch!

Over hill and dale

The regions do not just look great, they play that way. The Level Architecture is masterful and comparable to that in "bloodborne". The areas are often huge, contiguous and anything but a walk. Over hill and dale, it goes up and down, right and left, sometimes complicated and branched, first time behind a hidden wall or staircase on. There are also numerous shortcuts that make for great eye-opening moments. Only technically occur minimal problems: Sometimes it comes to frame rates jerkiness, camera problems in corners and clipping errors. But that is whining at a high level.

A comforting discomfort

Some areas are very confusing and worry without linear paths for discomfort. Here you can feel how dangers and enemies lurk behind every boulder or you might fall in the back. Sometimes there is nothing left but to feel their way step by step how to tiptoe forward. Just as on the "path of sacrifices", a marshy woodland which has hardly landmarks. Here and there, glistening through the trees Items from a distance by which lure you deeper into the deadly area. Only some ruins in the distance before giving the approximate direction. The carnage in this "magical" environment is exciting and fun! Other areas are less cluttered, but tickling still gets your explorer instinct. Pat by huge castle complex, which will surprise you with fabulous details, stunning interiors, walk-in roofs, catacombs, dungeons, courtyards, and gardens. The designers have surpassed themselves - unbelievably good!

Awfully nice

Your opponents - of whatever kind - look great. When designing From Software was particularly visionary. The list of opponents is long: you come about to tumor-infested rats with milky eyes, beasts of mega mealworms, hairy, spider-like giant, giant crabs, werewolf-like creatures, skeletons and many other beautiful atrocities. It teems with spawns of hell that bristle with details only way.

Fancy a dance?

Opponents do not just look scary - they are in "Dark Souls 3" significantly faster, more aggressive and agiler than in the parts of it. They also provide their move sets often surprises, as if they were still reloading an unexpected blow or the weapon further swing than imagined. Particularly nasty are adversaries, the lam into almost non-stop for you and make your life hell. Here it is, with the right timing to break the series of attacks. Among the trickiest opponents include the thick chunks that the game sometimes served cold already at the level start. These fights are almost as sweaty as correct Boss Fights.

But ragged!

But fortunately, in the current portion of not only your opponents nimble on their feet - and your character is! Almost prancing scroll to enemies around, blocks or attack. The Fights run particularly smoothly. The potions are down tilted considerably faster than before. Forget the sometimes robotic fighting here "Dark Souls 3" operated in the rapid "bloodborne" engine.

Weapons and skills

At a "Souls" titles include weapons, weapons, and more weapons. The new part has something for everyone and all sorts character murder weapon: Players can look forward to familiar spears, swords, sabers, daggers, battle axes & Co. New so-called skills that spice up your attacks. These skills are strong special moves that vary from weapon to weapon. To rushing with a Ram attack in rival purely to make a shield breaker followed by the special bat or put your opponent with whirlwind attacks belong to. However, skill attacks consume not only endurance but also Mana. If the blue bar low tide, it was the first time with the special attacks.


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